Godot revisited
I have made some improvements to my Star Hunter-game that I originally described in “Making a 2D platform game with Godot 3.0”. You can get the updated code from GitHub or…
Full-stack development and software architecture
I have made some improvements to my Star Hunter-game that I originally described in “Making a 2D platform game with Godot 3.0”. You can get the updated code from GitHub or…
I needed a refresher on React, Redux and JavaScript functional programming and to do something hands-on I decided to make a collection of mini-games using those techniques. For gamification purposes…
I publish several of my open-source applications on GitHub Pages. This is a convenient way to demonstrate a built version of a code base from a repository without requiring a…
The Swedish Police has an Open API where the latest public police notifications can be fetched. I have made a self-hosted system that regularly collects that data and stores it…
In my previous post I outlined the development of a web app that uses the Open API from Swedish Radio for working with channels, programs and episodes. That API also…
Swedish Radio has a great Open API that can be used for finding channel-, program- and episode-data and streaming audio for these where available. I’ve experimented with this API in…
In part 3 of this tutorial I will show how to enable the backend API for the “Locations In Your Pocket”-application so that location items can be persisted in a…
In part 2 of this three-part tutorial I will explain how the Angular frontend is designed for the “Locations in Your Pocket” application. The Angular application can be configured to…