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An example of Dependency Injection in .NET
I recently added a presentation of an IoC/DI example to GitHub. The presentation can be viewed here. The code is available here. The purpose of this example was to show how
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Adventures in Swift: Playing with CMMotionManager and gravity
I recently added an iOS game embryo to GitHub: https://github.com/LarsBergqvist/GravityBall It’s a SpriteKit-based game in Swift 2.0 where you tilt the device to roll a spike ball around with the aim
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Adventures in Swift: Making a blasting shoot’em up
For further fun and learning with Swift and game design, I decided to make a space shoot’em up in classic style for iOS. The code for the game can be
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Adventures in Swift: simplifying platform game level design with SpriteKit
Since my formative Commodore days (and even before with Colecovision), I’ve always loved platform games, and now I’ve found a fun programming exercise in making one for iOS. I have already
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Adventures in Swift: exploring SpriteKit
I decided to have a go at Apple’s programming language Swift, and for some extra fun I opted for making a simple SpriteKit game for OS X. I have made
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Book review: The Software Craftsman by Sandro Mancuso
Software Craftsmanship is a set of values that extends the agile manifesto so that it considers quality in a more pronounced way. Instead of focusing solely on building the right
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